Warhammer Fantasy RPG - Middenheim: City of the White Wolf - engl.
Versand: 3,50 €
Produktbeschreibung
Famed for its impregnability, perched atop the mighty Fauschlag, crushed flat by Ulric's fist, Middenheim rules all under its mighty presence. Carved from living rock by the incomparable skill of the dwarves, it is a formidable fortress city where Ulric, god of war, winter and wolves, reigns supreme. The sacred Eternal Flame burns pure and bright in the heart of a city famed throughout the Old World, torn apart by dark cults, climbing merchants and riotous schemers. Middenheim has little room for heroes and less time for squanderers, but for wily opportunists with the will and courage to carve a little piece of something better? Well, they might have a chance. Middenheim: City of the White Wolf takes players from the familiar Great Province of Reikland and places them at the center of Ulrican influence and power in the Old World. Located in the heart of the Empire 's northern reaches, Middenheim is the perfect setting for endless, dark, and dangerous adventures! Each district of the sprawling city is meticulously detailed, with locations, plot hooks, and NPCs too numerous to list. A beautifully illustrated map that comes with both the GM and Player versions shows the city in exquisite detail. Do you need an inn on the Altmarkt? A pawnbroker in Kleinmoot? Details about the Kisvilite embassy? Middenheim has everything you need. Middenheim: City of the White Wolf distils the best of previous writings about the chosen city of Ulric and combines it with new Creatures , new NPCs, new locations and rules to create the ultimate sourcebook for groups looking to adventure in Middenheim and the surrounding area . Complete rules for creating Middenheimer, Middenlander and Nordlander characters are included, along with a new career for true Ulric fans. As a standalone book, Middenheim: City of the White Wolf is also an excellent complement for those intending to direct Power Behind the Throne, the third part of The Enemy Within campaign. While the accompanying content is very focused on the events of Power Behind the Throne, this book provides more detail about the city for GMs who are happy to let their groups explore further. It describes Middenheim around 2512 IC, before the events of The Enemy Within, but includes an appendix with updates on how future events will change the city. Middenheim: City of the White Wolf includes: A History of Middenheim: A timeline of events to the present, detailing the town's past as a stronghold of the Ulrican faith and once home to the usurper Wolf Emperors A Visitor's Guide: Eighty pages of detailed locations, NPCs, and plot hooks throughout the city's many Boroughs Dark Cults of Middenheim: An overview of the cults and conspiracies that make Middenheim their home, any of which could threaten the political, cultural or religious life in the City The Duchy of Middenheim: Middenheim is more than just a city - it also rules the areas that surround it, all the way to the coast of Nordland. The Duchy of Middenheim provides details on regions within the city's catchment area, as well as the often unruly nobles who control them Bestiary, Characters, and More: Additional beasts, new character options to create local adventurers, and the Wolfskin career for those ready to embody the spirit of Ulric in all things. Middenheim: City of the White Wolf is an excellent and fun addition to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, it will kick-start your next Warhammer Fantasy RPG adventure!